Metroid Prime 2, A Dual Perspective
So I was sitting down last week, thinking about how to document my experience with the Metroid Prime 2: Bonus Disc. For me, its a pretty big deal, especially since its a common fact most impressions tend to go off with streams of hyperbole before you end up realizing that the person actually enjoys the game. Thats when I got the idea to work with the duality theme featured in the upcoming sequel. The following is a live conversation between two folks Ive recently met, who bear no resemblance to me in reality. Lets listen in. . .
ShadowBahn: Is he done babbling yet? He takes forever to say anything.
Bahn: Its just a courtesy you know, to introduce our feature.
ShadowBahn: Whatever, so what did you bug Nintendo for this time?
Bahn: Actually I didnt say anything. One of the folks from Golin Harris was nice enough to send me a copy of the bonus disc. That saved me the trouble of having to trade in my old system.
ShadowBahn: Bah. You shouldve ditched your old system. I cant stand fruity colors. Indigo is ugly, and it clashes with the entertainment unit. Thats why none of your friends come over anymore, youve got no sense of style.
Bahn: Hey, at least my system isnt orange. Didn't you import that? Importing is illegal.
ShadowBahn: (looks around). Dont we have something more important to be talking about?
Bahn: Yes. Quite right. Lets break down our thoughts on the new Metroid Prime 2: Echoes Bonus Disc.
ShadowBahn: Ya know, it shouldnt be called a "bonus disc". Thats misleading, its a freaking teaser for gamers that are too impatient to wait until November. And I thought those Halo 2 fanatics were bad.
Bahn: Riiiight. Youre just bitter because you missed out on experiencing the multiplayer mode featured at the E3 Nintendo booth. Anyways, I really enjoyed the presentation. It features a variety of goodies, including a chronicle of the entire Metroid saga beginning with Metroid Prime to the recent 2D GBA adventure, Metroid: Zero Mission. There's also a nice collection of artwork featuring a variety of Samus conceptual and 3D-based images. And I thought the standard trailer was decent, I was hoping theyd introduce one of the new tracks from the sequel, but instead they just took one from the original.
ShadowBahn: Goodies? Who uses that that word anymore? But yes, the features are a great touch. I especially like that footage of the Galactic Federation getting owned by the Space Pirates.
Bahn: Um, how do you know they were killed by Space Pirates?
ShadowBahn: I read the script.
Bahn: Sure you did. According to the press release, Samus is sent to the investigate the whereabouts of the Federation soldiers whose last known coordinates leads her to a planet named Aether. Upon descending into the planets atmosphere, her ship is struck by an electrical storm, forcing her to make an emergency landing. I am so happy she made it safely.
ShadowBahn: Hah! Owned by an electric storm.
Bahn: You know, the game doesnt look all that different from the original. Guess if it ain't broke, then...
ShadowBahn: For once, I have to agree with you. Maybe Retro Studios figured nobody would notice. Like the way Capcom has put out so many Mega Man Battle Network titles. Its the same thing all the time, Lan never does his homework.
Bahn: Well, I did discover a few cosmetic changes made to the suit. It actually looks pretty slick - I love the new look theyve given Samus.
ShadowBahn: Thats all you ever think about, aesthetics. Personally, I am in awe with the new firepower shes packin.
Bahn: Yes, theyre among some of the new weapons Samus is equipped with at the start of the game. The Light Beam can cause massive damage against enemies in the dark world. It's partnered with the Dark Beam, which achieves a similar effect on light world foes. Reminds me of Ikaruga.
ShadowBahn: I hate that game, it's too damn hard. Shigeru shouldve designed it, and it would be replete with things like mushrooms and 1-Ups.
Bahn: (Trying to ignore Shadow) One thing we should note for the readers is that these weapons cant be used indefinitely. You need to stock up on ammo, which I depleted pretty often when I was in the Dark World of Aether. I also read that a normal shot of the Dark Beam can slow down enemies, while a charged shot will temporarily immobilize them. Odd, I dont recall being able to do that when I played.
ShadowBahn: Erm, thats why they call it a demo. You can experiment all you like when the full version comes out in November. What I am excited to know more about is that oft-discussed fourth beam. Maybe youll be able to combine the beams, but Retro Studios isnt talking. I hate secrets...I hate them a lot.
Bahn: The good thing is that this isnt the only set of features Samus will have at her disposal. Reports say that shell have a bunch of new bombs, missile and suit upgrades. What she really needs is some sort of cloak to even the odds against the number of forces shes up against.
ShadowBahn: Are you kidding? Thats the last thing she needs. No one wants to play "Metal Gear Samus", even though Ill admit that those new enemies like the Ing Horde look as if theyre going to leave me cursing up a storm. And I didnt care for those Warrior Ings either; they have the ability to turn their bodies into deadly projectiles empowered with Dark Energy. Theyre basically like a living weapon.
Bahn: Yes, I recall having a tough time with them as well shortly after entering that portal created by the Pirates. They also have the ability to create small portals and focus intense beams of light at the player.
ShadowBahn: None of these evil forces can hold a candle to Dark Samus though, featured in the Preview footage on the main menu of the disc. I hope to use her in the multiplayer mode.
Bahn: That remains to be seen, but anythings possible. The multiplayer mode should be a great treat for fans, I just hope theyll be able to get the frame rate up to par.
ShadowBahn: For real, I thought the television was giving out on me, but then I figured out that the demo was the culprit. Choppy frame rate isnt appreciated.
Bahn: Honestly Shadow, I wonder if you ever appreciate anything Nintendo does for us. Did you know new customers looking to pick up the GameCube can get this disc for free? And it priced at the same SRP ($99.99) as the core system.
ShadowBahn: Very nice, but thats not really practical for people like me who yknow - already own a GameCube.
Bahn: Well, in that case, persons can visit Nintendo.com, register their systems and/or a series of eligible game titles and receive a free copy in the mail.
ShadowBahn: Wouldnt it be just easier if they simply got a subscription to Nintendo Power? Besides, more gamers dont do enough reading these days; always sticking their face in front of a screen. Kind of like right now (stares at the audience).
Bahn: You know, Ive just realized that weve pretty much covered everything about the demo, and were just about out of time.
ShadowBahn: Yes, weve talked about this somewhat extensively for awhile now, which I can honestly say lasted much longer than the overall time it took me to go through the disc.
Bahn: To put things in perspective, it gives you something to look forward to. Personally, I think its an exceptionally awesome teaser. Like a well-crafted trailer youd see in the theatres that tingles the senses just enough that it will motivate you to discover whats to come. I wholly recommend the disc to every Metroid fan out there to hold them over until November 15.
ShadowBahn: (raises eyebrow) Were you just now sucking up, to Nintendo?? Have you no dignity?
Bahn: (thinks) Well, now that youve mentioned it. Id like to give a special thanks to Cory Lewis of Golin Harris for the opportunity to evaluate this disc. Cory, if youre reading this -- I am really looking forward to the game when it comes out.
ShadowBahn: If my Power Glove still worked, I would hurt you. This is the last time I volunteer to sit in a mini-roundtable with you again.
Bahn: Youll forget about it by tomorrow, besides, Ill need someone to help me with the multiplayer aspect of the game when it ships in November.
ShadowBahn: I suggest you ask Cory if he minds if its ok to think about Halo 2 until then. . .