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  PlayStation 2
  Release Date:
  July 1, 2004 (Japan)
  Giant Robot Action


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Tetsujin 28 Go
Reviewed by:
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The stock models of these 11 electronic beasts of burden don't come with all the optional extras, though any mission you complete will earn you cash to spend on upgrading these shiny metal beauties. Clearing a mission tends to boil down to beating the other robot until it explodes, though they occasionally mix this up with very mixed results. Having Shintaro fleeing villains without the help of Tetsujin 28 was an interesting twist, but trying to defend a building from harm where a nearby explosion can reduce it to rubble is just plain twisted, especially when the camera view rarely makes your relative position to the structure clear.

The designs of these robots might seem simplistic to the Gundam generation, but they remain true to the source material and have their own special charm. The environments are few in number, but contain a moderate level of attention to detail that serve as a fitting backdrop to the action. The areas are so vast and filled up with so many things, all of which can be tossed around or blown up, that it seems silly to complain about not quite perfect textures. And for once, it also seems a bit of a nitpick to even mention the slowdown. It's there, especially when a robot explodes or there are too many foot soldiers to keep track of, but it rarely interferes with the admittedly slow paced action.

If you're a fan of the original anime, you'll find a game completely faithful on every level to Tetsujin 28, with game mechanics that are both easy to get into and offer a surprising amount of depth. If you're a fan of Robot Alchemic Drive, you will find a familiar game engine with areas of refinement and improvement that result in a even more compelling experience. If you're not a fan of either, you're likely to be one by the time the credits roll.


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